Scheduled Attacks

With Scheduled Attacks feature you can plan and send attacks on certain date and time and conquer villages while your enemies are sleeping. Or you can protect your allies on certain preset time.

In previous manuals we saw how to make attacks and fake attacks. Although making scheduled attacks was explained a bit, now we are going to cover every detail about scheduled attacks user interface.

In red highlighted area of the image below, you may see all options to make a scheduled attack:

Scheduled Attacks options

Scheduled Attacks options

You have two ways to define the time to send the troops:

  1. By Remaining Time: Which is defined in the first upper row (in) by setting number of hours and minutes from the moment you click “Send Later” button. For example, if you set 30 minutes. The attack will be sent in 30 minutes from the moment you click the button.
  2. By Exact Date and Time: To define the exact moment to send the troops. This is defined in the second row (on) where you can use the Date-time picker to set the time to send your troops.If you click the drop down arrow you may set the date and time more easier by using the calendar and time picker:
    Scheduled Attacks Calendar

The 3rd row shows the arrival time when your troops will arrive to target position. Notice that this time cannot be defined if you send fake attacks to a player or an alliance because there are many different destination positions to send the attack:

Arrival Time

Arrival Time


Once you click “Send Later” button. The scheduled attack is added in the Scheduled Attacks Grid where you can manage all your scheduled Attacks:

Scheduled Attacks Grid

Scheduled Attacks Grid (click to enlarge)


The grid has the following columns:

  • Target: Shows the target village name, player name or alliance name depending of the selected target.
  • Departure: Shows the exact date and time when the troops will be sent.
  • Estimated Arrival: Shows the time when the troops will arrive to target position.
  • Troops: Shows the troop units to be sent.
  • Catapult: If any catapult target option was set, here you will see the target buildings to be destroyed by catapults.
  • Remaining Time: Shows the remaining time to send the troops. When this counter reaches 0 seconds, the troops will be sent.
  • Status: It may have the following statuses: “Pending”, “Sending Troops”, “Sent” or “Failed”. Each status is self-explanatory.If TCommander fails to send the troops. It will show a warning icon where you can hover the mouse to see the reason of the failure:

    Scheduled Attack Failed

    Scheduled Attack Failed

The failure is not an error or bug of TCommander bot, it depends of the situation of the server. The possible reasons of failure are:

  • There is not village in target position”: This happens if you selected a target position where there is no village in the moment when the troops are about to be sent.
  • You cannot reinforce a Natar village”: This happens if you try to reinforce a Natar village. You should know that Natars villages cannot be reinforced.
  • Missing RallyPoint”: This happen if your village has no Rallypoint in the moment when the troops are about to be sent. Maybe because your village was attacked by catapults before.
  • Not Enough troops in village to send”: This happens if there are not enough troops in Rallypoint to send the scheduled attacks. Maybe because in that moment you are using your troops to farm or maybe they were killed by an enemy.
  • Target has beginner protection”: This happens if you try to attack a village of a player who has Beginner´s protection.
  • You still have beginner protection”: This happens if you try to attack someone else while you still have beginner´s protection. You should know that you cannot attack other players while you have this protection.


Related Manuals

Attack Tab

Fake Attacks