Troops Monitor and Evasion

Troops Monitor is an user interface control in Farms Tab where you can watch number of troops of current village and set evasion for them. It is a good place to analyze total troops´ movements and define which troops to evade.

Evasion feature is very useful to avoid losing troops while you are under attack.

Own Troops Monitor

Own Troops Monitor


Setup evasion

As you can see “Own Troops Monitor” is a grid with 10 cells where each cell represents each troop type. For example the first cell represents Phalanxes troops:

Phalanxes Settings Cell

Troop Type Cell

  • The very top row contains troop type icon with troops amount n / t, where n is number of troops in home and t is total amount troops. In sample image above we have 590/590, it means we have a total 590 phalanxes and 590 of them are in home village, none of them are outside village.
  • Second row is a text box where you enter number of troops to stay in home while evading (# of troops that will not evade). It means that it will evade all phalanxes except the number you enter there. If you set 0 it will evade all phalanxes, no troop stay in home while evading. Zero is the value by default. In our sample image, we set 300.  It means that 300 phalanxes stay in home, the rest of them will evade.
  • Third row shows the running man check box; by clicking it you enable or disable evasion for this troop type. If running man is black, evasion for phalanxes is enabled. If running man is grey, evasion for phalanxes is disabled. Running man check box allows us to define which troops to evade. For example, in the following image we enabled evasion for Clubswingers and Axeman only:


Attack Recognition must be enabled in order to make Evasion feature to work. “Attack Recognition” is enabled by default.


How evasion works (logic)

travian bot will evade by sending your troops to the nearest unocuppied oasis when attack is about to arrive.

When attack has 90 seconds left to arrive, the bot will start preparing for evasion. It will begin ignoring other automatic tasks to avoid interrupting evasion. Then when attack has 30 seconds left to arrive, it sends troops to nearest unocuppied oasis. Then, 20 seconds after the attack arrived, the bot will pull your troops back to home village.

Bear in mind that if more than one village is under attack at the same time and attacks arrives to villages almost at the same time, the bot can not evade troops from all villages at the same time. It will evade first from one village and then will try to evade from other villages. For this case, there is no 100% warranty that your troops will evade from all villages because bot will do only one task at once.